Topic: ability cooldown problem
i'm fairly new to the WE program but i studied some C++ so i understand alot of the same language i made a custom skill similar to omnislash from dota ok no big deal not that hard of a spell to make my problem is because all the damage and animation and pretty much everything happens via trigger somehow the ability works flawlessly besides it has no cooldown so it can be cast very quickly making the spell overpowered because there is no cooldown is there a way with triggers to set the cooldown of the ability or am i missing something completely?