Topic: ability cooldown problem

i'm fairly new to the WE program but i studied some C++ so i understand alot of the same language i made a custom skill similar to omnislash from dota ok no big deal not that hard of a spell to make my problem is because all the damage and animation and pretty much everything happens via trigger somehow the ability works flawlessly besides it has no cooldown so it can be cast very quickly making the spell overpowered because there is no cooldown is there a way with triggers to set the cooldown of the ability or am i missing something completely?

Re: ability cooldown problem

You are referring to starcraft's terminology of cooldown... in other word casting delay. Modify the abilities casting delay, instead of it's cooldown. That will get you somewhere.

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Re: ability cooldown problem

doesn't casting delay happen between activating the ability and the ability actually being carried out ?   i mean the ability works but i want it to be like i.e. (a person casts a spell, it does all the correct things dmg etc, then you have to wait oh 30 seconds before you can click to activate the ability again.

Re: ability cooldown problem

Thereshould be a setting on your ability called "stats-cooldown", which you can set.

Re: ability cooldown problem

GO to Object Manager--> Then click the 'Abilities' flap, choose your ability you wish to change the cooldown and scroll down. You will reach the Stats of the ability. Then and find out "Stats - Cooldown". Done.