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Topic: Zerg "Super Unit"

What do you think Zerg will get in order to appear balanced - yet different from the other races?

Post your ideas!


:edit:

Their Tier 3 Hive's Larvae will mutate 25% faster than Tier 1/2 Hives

Re: Zerg "Super Unit"

A beautiful butterfly.

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Re: Zerg "Super Unit"

Originally posted by: Weaver
A beautiful butterfly.

http://img271.imageshack.us/img271/3843/bandw0ju.jpg

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Re: Zerg "Super Unit"

Some sort of grotesquely mutated giant beast Kerrigan-tarrasque thing. Maybe not as part of the standard tech tree, but I think she's the type of character who would do that to herself in the campaign.

Thought for the day:

I fear no evil, I fear no death, for the Emperor comes for me.

Re: Zerg "Super Unit"

A cerebrate with a giant laser beam attached to its forehead.

Well knows he who uses to consider, that our faith and knowledge thrives by exercise, as well as our limbs and complexion. Truth is compared in Scripture to a streaming fountain; if her waters flow not in a perpetual progression, they sicken into a muddy pool of conformity and tradition. A man may be a heretic in the truth; and if he believe things only because his pastor says so, or the Assembly so determines, without knowing other reason, though his belief be true, yet the very truth he holds becomes his heresy.

Re: Zerg "Super Unit"

Along with Salle's idea for terrain, I think the queen could be upgraded (also to look more badass too). The problem with having a really bad-ass monster, would be it would feel like a hero, and less of a "mothership" type of unit.

http://www-personal.umich.edu/~geofho/Nobunaga.JPG

Re: Zerg "Super Unit"

They have stated that Protoss is the only race with a limited-to-one "super unit".

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Re: Zerg "Super Unit"

Originally posted by: Viserys
They have stated that Protoss is the only race with a limited-to-one "super unit".

I call imbalance.

Re: Zerg "Super Unit"

Well, in C&C3, the Scrin are the only one who get a super unit. Their mothership is limited to one, very expensive, and powerful if you let it reach your base.
Hey...

http://card.mygamercard.net/gelsig/gold/SansSariph.png

Re: Zerg "Super Unit"

Originally posted by: Viserys
Well, in C&C3, the Scrin are the only one who get a super unit. Their mothership is limited to one, very expensive, and powerful if you let it reach your base.
Hey...

...which is entirely unlike WH40k's Necron super unit, which is limited to one, very expensive, and powerful if you let it reach your base.


hey...

If Kevin Costner were a super hero, his super power would be the ability to always find a rope of proper length and tensility coiled at his feet.

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Re: Zerg "Super Unit"

Originally posted by: Salle

Originally posted by: Viserys
They have stated that Protoss is the only race with a limited-to-one "super unit".

I call imbalance.

So it's a giant flying spaceship.

If only one of the races had an incredibly cheap, easy to mass effective anti-air. Oh well, maybe it'll be a new unit. We could call them "Scourge" or something.

Re: Zerg "Super Unit"

Originally posted by: Dany

Originally posted by: Salle

Originally posted by: Viserys
They have stated that Protoss is the only race with a limited-to-one "super unit".

I call imbalance.

So it's a giant flying spaceship.

If only one of the races had an incredibly cheap, easy to mass effective anti-air. Oh well, maybe it'll be a new unit. We could call them "Scourge" or something.

yikes

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Re: Zerg "Super Unit"

Sorry to spoil your fun but the Protoss are the only race who will be getting a super unit.

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Re: Zerg "Super Unit"

Alright. Let me re-edit my post...

"What do you think Zerg will get in order to appear balanced - yet different from the other races?"

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Re: Zerg "Super Unit"

I wonder if the Mothership is immune to lockdown (assuming its still in the game).

Re: Zerg "Super Unit"

Originally posted by: Viserys
They have stated that Protoss is the only race with a limited-to-one "super unit".

Not really, at least not if you're referring to the quote I think you are.  They stated that the other races will not have an "equivalent" to the mothership.  That doesn't necessarily mean they won't have superunits, it just means they won't have superunits that spit out black holes.

With that said, it's not certain that every race will have a superunit either.  I get the impression that they want to keep the tech trees quite distinct.

<Viserys> I'm sitting here slapping someone's ass
<Viserys> and there's no gratification

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Re: Zerg &quot;Super Unit&quot;

Hunter Killers.

That higher rate of mutating for a Hive is dumb.....

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Re: Zerg &quot;Super Unit&quot;

Originally posted by: Weaver
Hunter Killers.

That higher rate of mutating for a Hive is dumb.....

/agree just build another hatchery

As for the mothership, when i first heard about it, i prayed that it would campaign only. I was wrong. sigh.

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Re: Zerg &quot;Super Unit&quot;

Yeah..

I'm no scholar of military science, but as far as RTS games go, as far as I can tell, peeps generally don't see as much strategy involved in a game when there are a small, limited number of "super units", such as heros in warcraft 3, the ultimate-units in DoW.. or even the superpower weapons in the C&C games, while not technically units, still represent a superpower, something which becomes the target of priority as soon as it is placed.

I don't know why this is, like I said.. maybe some people would even disagree with me. But if it's true, then a mothership unit for the protoss would go a long way to damage the game's rep as a true successor to the original SC.

Well knows he who uses to consider, that our faith and knowledge thrives by exercise, as well as our limbs and complexion. Truth is compared in Scripture to a streaming fountain; if her waters flow not in a perpetual progression, they sicken into a muddy pool of conformity and tradition. A man may be a heretic in the truth; and if he believe things only because his pastor says so, or the Assembly so determines, without knowing other reason, though his belief be true, yet the very truth he holds becomes his heresy.

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Re: Zerg &quot;Super Unit&quot;

I pretty sure the scourge will be back. Probably 7 or 8 of those things will take the mother ship down easily. And that shield it has, I mean shit if you let that slow ass thing fly itself into the middle of your base. You deserve to lose.

An EMP blast should fuck that thing over also.

And also the considerable amount of resources it takes to get one of those up and running. If your enemy is focusing its time and energy on building a mothership, you could just overwhelm them with cheap units.

Re: Zerg &quot;Super Unit&quot;

mothership is meant to replace arbiter anyway... since the phase prism thing rocks the shit out of arbiter.

sc2 decided to take the route of replacing old units, instead of assimilating new ones into the mold. sad carriers are bye bye too.

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Re: Zerg &quot;Super Unit&quot;

Originally posted by: jordan
I pretty sure the scourge will be back. Probably 7 or 8 of those things will take the mother ship down easily. And that shield it has, I mean shit if you let that slow ass thing fly itself into the middle of your base. You deserve to lose.

An EMP blast should fuck that thing over also.

And also the considerable amount of resources it takes to get one of those up and running. If your enemy is focusing its time and energy on building a mothership, you could just overwhelm them with cheap units.


I didn't mean to suggest that big units like the mothership ruin the game by being overpowered. In fact, quite the opposite - as far as I've seen, in high-skill games of C&C 3 or generals, or DoW, building one of these ultimate units is more of a deathwish than anything else.

So, you'd naturally think that one could just avoid them then and pretend like they're not in the game. And that's true, except that there's this correlation that I mentioned before about the quality of the strategy of games with superunits. Perhaps it's because even though it's foolish to use them, the developers still have to balance around them, which throws everything else off. Again, I don't pretend to know. I'm just making an observation =\

Well knows he who uses to consider, that our faith and knowledge thrives by exercise, as well as our limbs and complexion. Truth is compared in Scripture to a streaming fountain; if her waters flow not in a perpetual progression, they sicken into a muddy pool of conformity and tradition. A man may be a heretic in the truth; and if he believe things only because his pastor says so, or the Assembly so determines, without knowing other reason, though his belief be true, yet the very truth he holds becomes his heresy.

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Re: Zerg &quot;Super Unit&quot;

Originally posted by: Killgore9998

Originally posted by: jordan
I pretty sure the scourge will be back. Probably 7 or 8 of those things will take the mother ship down easily. And that shield it has, I mean shit if you let that slow ass thing fly itself into the middle of your base. You deserve to lose.

An EMP blast should fuck that thing over also.

And also the considerable amount of resources it takes to get one of those up and running. If your enemy is focusing its time and energy on building a mothership, you could just overwhelm them with cheap units.


I didn't mean to suggest that big units like the mothership ruin the game by being overpowered. In fact, quite the opposite - as far as I've seen, in high-skill games of C&C 3 or generals, or DoW, building one of these ultimate units is more of a deathwish than anything else.

So, you'd naturally think that one could just avoid them then and pretend like they're not in the game. And that's true, except that there's this correlation that I mentioned before about the quality of the strategy of games with superunits. Perhaps it's because even though it's foolish to use them, the developers still have to balance around them, which throws everything else off. Again, I don't pretend to know. I'm just making an observation =\


I wasn't replying to what you said, actually I agree with what you said.

Personally I hated the mechanic of super units in CNC generals, I hated heroes in WC3, and DOW's super units didn't bug me that much. I thought the DOW super heros weren't that overpowered, thy were counter able to a degree. Because this can be argued both ways, they didn't seem as uber as a level 10 dh or a CNC generals nuke drop.

I was never a big super unit fan, and games that have tons of super units like the CNC franchise, really turned me off. I have faith that this mothership unit will have a specific role. Not like in other games where the super units are basically BUILD THIS UNIT IF YOU WANT TO WIN THE GAME.

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Re: Zerg &quot;Super Unit&quot;

Super units in RTS games are pretty much just support units.

If you let your opponent get a super unit before you or get out leveled. You only have to blame yourself.

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