Whoa, there's a lot to address here, so I'll try to break it up, though the topics are rather inter-related.
Originally posted by: Viserys
Eventually, there's going to be a plateau graphics-wise... diminishing returns, if you will.
Well, if Moore's law holds, it may not plateau technically... but our perception of the differences will be in different aspects
The thing is, we've already gone from hundreds of polygons to thousands to hundreds of thousands to millions of polygons to render something. And at each order of magnitude, the level of change has been astounding. When Half-Life came out 10 years ago, the level of realism was unprecedented, yet now any cheesy game some kid makes with a toolkit and a 3d program has that level of graphics.
However, you look at some of the top-end games currently out and coming out, like Gears of War or Resistance 2, and it's not that the polygon count has gone up significantly from other games, it's all the other stuff. Shaders, textures, bump maps, lighting... that make these games a huge level above previous ones. I'm thinking that once using all these techniques becomes de facto, there will be some other processor-hogging thing which adds realism. And of course, the quality and accuracy of the models requires a lot of work to produce. Sure, the polygon count will continue to go up, but those are no longer the limiting factor. It's how things in virtual worlds act, like ragdoll physics, facial expressions, making people walk/move congruent with what we expect.
The next step, in our opinion, is interactivity.
Yes, the kind started by the Wii.
Head tracking, feedback, immersion, the works - doing everything possible to put you in the world of the game.
So, what about that touchy subject? Violent video games?
Call me a pussy if you will, but I already feel a pang of guilt when I act like a prick in Mass Effect. I relate to the world and empathize with its characters. I felt uneasy when forced to kill off a soldier that had lost his mind.
What happens when we load up Grand Theft Auto 6, and the virtual act of killing an old lady on the street out of boredom is only a blurred line from reality?
I'm a bit skeptical as to what level of VR will reach consumer masses. Some amount of cool head tracking and other motion sensing will definitely make it into future consoles, but I doubt the full headgear will ever become mainstream. The reason is simple: a lot of people simply cannot handle VR.
What will happen when you kill the super-realistic old lady in VR equipment? For some people, nothing at all. For others, you will feel an emotional response. Yet others will actually have a physical response to it. Soldiers who test play experimental war games in VR equipment get all sorts of physical responses similar to the ones from real battle, sometimes down to full-out nausea or blackout.
There's certain things that you just don't do when you're making a movie, to prevent people in your audience from getting nauseous. Similarly, the same amount of consideration is brought in when a game is playtested. As the realism increases, game developers will have to keep that in mind, especially when we make the jump to full out VR.
Eventually, the media is going to evolve to the point (and it's already getting there), where the world is more than just inanimate pixels. It almost makes some of Jack Thompson's arguments sound less insane, and frankly, it's kind of frightening.
This isn't really an issue for people like you and me - we can distinguish between the worlds of games and reality. But what about kids? ESRB ratings or not, irresponsible parents still buy admittedly disgusting games (fun though they may be) for their impressionable kids. Once games get to the point of superrealism, will the current system continue to work as intended?
I don't see how hyper-realistic killing with future technology is really going to be any different of a moral issue as it is now. We're already at the point where this stuff is believable. If violent movies can show actors killing off people in perfect realism, then it's not much different than a video game portraying it. All violence de-sensitizes people, video game or movie. Mentally unstable people can already make the disconnect between reality and fiction, whether the graphics are hyper-realistic or not. I don't really think the graphics being more realistic increases the likelihood of this happening; though I suppose it remains to be seen.


"Throw away logic and kick reason to the curb"