Re: Karunes SC2 Q&A up to Batch 28 (2/5)
Bump.
Blizzard confirmed the yellow minerals. These minerals yield more resources per trip compared to the regular blue minerals. And a new protoss warshrine, that sounds pretty interesting.
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Blizzpub » StarCraft II » Karunes SC2 Q&A up to Batch 28 (2/5)
Bump.
Blizzard confirmed the yellow minerals. These minerals yield more resources per trip compared to the regular blue minerals. And a new protoss warshrine, that sounds pretty interesting.
Originally posted by: jordan
Bump.Blizzard confirmed the yellow minerals. These minerals yield more resources per trip compared to the regular blue minerals. And a new protoss warshrine, that sounds pretty interesting.
Link?
(What yellow minerals?)
Check my first post and inside the third quote there is a link to the source.
Originally posted by: Weaver
I CANNOT WAIT TO PLAY FASTEST THAT IS FASTER
Man you really love to critcize this game. Make sure to continue on complaining about any new information that pertains to this game.
The funny part is regardless of what you say now, you'll still be buying it like the rest of us. So keep bitching, and then make sure to eat your words a year from now when you purcahse it.
Jordan is excited for super money maps
New information added and thayme is a newb who always cries about science vessels.
Nothing ground breaking, but news nonetheless.
Originally posted by: Kenak
So we are losing Autocast, Heroes, and 12 player maximums.Doesn't sound like SC custom maps will be superior to WC3 customs.
They already said that there'd be heroes for the campaign. Which leads me to believe that there are heroes in their editor as well. Especially since they proclaim their new editor to become "groundbreaking".
Oh.. and 8 or 12 players dont matter much 2 me in custom maps ;P
Originally posted by: Salle
Originally posted by: Kenak
So we are losing Autocast, Heroes, and 12 player maximums.Doesn't sound like SC custom maps will be superior to WC3 customs.
They already said that there'd be heroes for the campaign. Which leads me to believe that there are heroes in their editor as well. Especially since they proclaim their new editor to become "groundbreaking".
Oh.. and 8 or 12 players dont matter much 2 me in custom maps ;P
DOTA 4v4 YEAH!
Originally posted by: Weaver
Originally posted by: Salle
Originally posted by: Kenak
So we are losing Autocast, Heroes, and 12 player maximums.Doesn't sound like SC custom maps will be superior to WC3 customs.
They already said that there'd be heroes for the campaign. Which leads me to believe that there are heroes in their editor as well. Especially since they proclaim their new editor to become "groundbreaking".
Oh.. and 8 or 12 players dont matter much 2 me in custom maps ;P
DOTA 4v4 YEAH!
=[ 3v3 you need the cpu factions
Originally posted by: Thayme
Originally posted by: Weaver
Originally posted by: Salle
Originally posted by: Kenak
So we are losing Autocast, Heroes, and 12 player maximums.Doesn't sound like SC custom maps will be superior to WC3 customs.
They already said that there'd be heroes for the campaign. Which leads me to believe that there are heroes in their editor as well. Especially since they proclaim their new editor to become "groundbreaking".
Oh.. and 8 or 12 players dont matter much 2 me in custom maps ;P
DOTA 4v4 YEAH!
=[ 3v3 you need the cpu factions
=[ and actual heroes that have abilities.
Originally posted by: Weaver
Originally posted by: Thayme
Originally posted by: Weaver
Originally posted by: Salle
Originally posted by: Kenak
So we are losing Autocast, Heroes, and 12 player maximums.Doesn't sound like SC custom maps will be superior to WC3 customs.
They already said that there'd be heroes for the campaign. Which leads me to believe that there are heroes in their editor as well. Especially since they proclaim their new editor to become "groundbreaking".
Oh.. and 8 or 12 players dont matter much 2 me in custom maps ;P
DOTA 4v4 YEAH!
=[ 3v3 you need the cpu factions
=[ and actual heroes that have abilities.
=[ dota is =[ anyway play micro warz with me?
I dont suppose that Dota is your reasoning to acquire SC2 ?? So who fukking cares...
http://www.battle.net/forums/thread.aspx?fn=sc-general&t=214040&p=1&#post214040
Many on the forums have asked, if their feedback is being used. From question 1, you can see they definitely have. Your voice does matter, so keep up the constructive feedback, as we are indeed reading. Be sure to follow up on the BlizzCon news August 3-4, as there will be lots of StarCraft II news!
Again, give devs and me a w00t! if you are enjoying these Q&As!
--Karune Briefing--
---StarCraft II Q&A Batch 7---1) Will the look of the siege tank be changed for the final version?
In response to much fan feedback, the siege tank has indeed been redesigned, with a much more powerful look to it. This visually redesigned siege tank will be shown at BlizzCon 2007.
2) Will there be a ctrl-a key stroke to select all your units on screen?
Not at this moment, but the hot keys have not been finalized yet for StarCraft II.
3) Will we get to hear the return of some of the original melodic themes from SC1 (like the Terran themes), or will the music for StarCraft II be completely new?
There will mostly be new epic theme songs with similarities to the original faction music. Music is still definitely in the works, thus we will not rule out a reprise of one of the original songs.
4) Will the High Templar still be able to create hallucinations?
In the current version of StarCraft II, the Hallucination ability will be back, but not as a High Templar ability, but rather a Star Relic ability.
5) When will you release a StarCraft II Fan Site kit?
The Fan Site Kit will be released around BlizzCon.
Q u o t e:
Karune, I still haven't had MY question answered:The protoss structure that looks like a very tall pylon. In the gameplay video, it is during when the Terran Reapers are running and before they talk about warp-in. Please Answer mine. What is that structure?
It is currently the Dark Obelisk, a building needed to build Dark Templars. Again, this is subject to change still.
Q u o t e:
So does that mean the templar archives are gone or are thy HT and DT just going to require 2 different buildings?
They currently need separate buildings, but again, building pre-requisites fall under balance, and there is still much balance testing going on. All is subject to change.
Meh
1) In the gameplay video the UI is toggled on/off several times. Will that be an option in-game?
Currently, the UI will only toggle off during game cinematics. There are currently no plans to implement this for single-player or multiplayer as it would give some players an advantage over others.
The player should be able to toggle on and off the UI. It would give the player more real estate to work within the game.
The argument that it would give experienced players more of an advantage over newer player is true. But so what? People will catch on and learn how to toggle on and off the UI at critical junctures during the game.
1) What does the "Intercept Missiles" function of the Predator do exactly?
The Predator is equipped with a point defense laser system which destroys incoming enemy projectiles. This ability makes the Predator an excellent support fighter to help defend slower capital ships, such as the Battlecruiser.
2) Can the Radar Tower also detect invisible units even in Fog of War?
No. On the other hand, Sensor Arrays and Radar Towers do allow all Missile Turrets in its range to also detect invisible units within those Missile Turrets range.
3) Can the Thor defend itself against air units well?
The Thor unit can attack air units, although it has a relatively slow rate of fire. It is always still better to escort your Thor units with additional support units.
4) Can the Thor be attacked by the Missile Turret like the Colossus?
No.
5) Will phase cannons dissipate if they travel outside influence of pylon matrix?
No, phase cannons will not be destroyed if they travel outside of pylon power. However, phase cannons caught outside of pylon power will still be able to move but will also be stuck in energy form. They cannot redeploy until they are back in range of pylon power. Also, while in energy form, phase cannons have no shields and are extremely vulnerable to enemy fire.
6) When a player in a team game leaves will the computer AI take over? Or, will the remaining players be given control of that person's team?
Computer AI will not take over if your ally leaves in a team multiplayer game. Although, if you have allied control set, the player will be able to control their allys units after they leave.

Bump.
We already knew this a long time ago, but I'm pleased heroes will not be part of the core game play.
Blizzpub » StarCraft II » Karunes SC2 Q&A up to Batch 28 (2/5)
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