Topic: The Future of Gaming

I was discussing this on AIM with Dugalle today and we wanted to hear your opinions.

As we all (obviously) know, games have been reaching new levels of realism with every successive generation, and even leaps and bounds with a single generation. Eventually, there's going to be a plateau graphics-wise... diminishing returns, if you will. The next step, in our opinion, is interactivity.

Yes, the kind started by the Wii.

Head tracking, feedback, immersion, the works - doing everything possible to put you in the world of the game.

So, what about that touchy subject? Violent video games?

Call me a pussy if you will, but I already feel a pang of guilt when I act like a prick in Mass Effect. I relate to the world and empathize with its characters. I felt uneasy when forced to kill off a soldier that had lost his mind.

What happens when we load up Grand Theft Auto 6, and the virtual act of killing an old lady on the street out of boredom is only a blurred line from reality? Eventually, the media is going to evolve to the point (and it's already getting there), where the world is more than just inanimate pixels. It almost makes some of Jack Thompson's arguments sound less insane, and frankly, it's kind of frightening.

This isn't really an issue for people like you and me - we can distinguish between the worlds of games and reality. But what about kids? ESRB ratings or not, irresponsible parents still buy admittedly disgusting games (fun though they may be) for their impressionable kids. Once games get to the point of superrealism, will the current system continue to work as intended?

Interested in your opinions.

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Re: The Future of Gaming

One point I think is very important is that although many games are still packaging themselves as games, many games are evolving to the point where it isn't packaged as a game any longer... it is an experience. That may be a little much at this point but think of all the games now that market themselves as "interactive movies". All the selling points are made to make it feel like you ARE the hero. You ARE the heroine.

Once we reach this "unreal plateau" in graphics, the level at which there is no more room for improvement, and once we reach the enhanced level of interactivity we are no longer playing a game. At that point you have to seriously consider that these aren't games at all anymore, they are simulations of alternate perspectives. This is the point where your actions are as real as possible without being cemented in reality. That being said, at what point does it stop feeling like the actions of the made-up character and start feeling like your own actions?

3

Re: The Future of Gaming

Maybe not what you're looking for, but I imagine all next gen consoles to be your normal controller, only split (like the Wii's Nunchuck and Wiimote), and having motion sensing and a pointer (like the Wiimote). That way you have full controller functionality and extra features, without impeding on basic game play.

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4

Re: The Future of Gaming

Whoa, there's a lot to address here, so I'll try to break it up, though the topics are rather inter-related.

Originally posted by: Viserys
Eventually, there's going to be a plateau graphics-wise... diminishing returns, if you will.

  Well, if Moore's law holds, it may not plateau technically... but our perception of the differences will be in different aspects

The thing is, we've already gone from hundreds of polygons to thousands to hundreds of thousands to millions of polygons to render something.   And at each order of magnitude, the level of change has been astounding.  When Half-Life came out 10 years ago, the level of realism was unprecedented, yet now any cheesy game some kid makes with a toolkit and a 3d program has that level of graphics.

However, you look at some of the top-end games currently out and coming out, like Gears of War or Resistance 2, and it's not that the polygon count has gone up significantly from other games, it's all the other stuff.   Shaders, textures, bump maps, lighting... that make these games a huge level above previous ones.  I'm thinking that once using all these techniques becomes de facto, there will be some other processor-hogging thing which adds realism.   And of course, the quality and accuracy of the models requires a lot of work to produce.    Sure, the polygon count will continue to go up, but those are no longer the limiting factor.   It's how things in virtual worlds act, like ragdoll physics, facial expressions, making people walk/move congruent with what we expect.

The next step, in our opinion, is interactivity.

Yes, the kind started by the Wii.

Head tracking, feedback, immersion, the works - doing everything possible to put you in the world of the game.

So, what about that touchy subject? Violent video games?

Call me a pussy if you will, but I already feel a pang of guilt when I act like a prick in Mass Effect. I relate to the world and empathize with its characters. I felt uneasy when forced to kill off a soldier that had lost his mind.

What happens when we load up Grand Theft Auto 6, and the virtual act of killing an old lady on the street out of boredom is only a blurred line from reality?

I'm a bit skeptical as to what level of VR will reach consumer masses.  Some amount of cool head tracking and other motion sensing will definitely make it into future consoles, but I doubt the full headgear will ever become mainstream.  The reason is simple: a lot of people simply cannot handle VR.   

What will happen when you kill the super-realistic old lady in VR equipment?  For some people, nothing at all.   For others, you will feel an emotional response.  Yet others will actually have a physical response to it.   Soldiers who test play experimental war games in VR equipment get all sorts of physical responses similar to the ones from real battle, sometimes down to full-out nausea or blackout.

There's certain things that you just don't do when you're making a movie, to prevent people in your audience from getting nauseous.   Similarly, the same amount of consideration is brought in when a game is playtested.  As the realism increases, game developers will have to keep that in mind, especially when we make the jump to full out VR. 

Eventually, the media is going to evolve to the point (and it's already getting there), where the world is more than just inanimate pixels. It almost makes some of Jack Thompson's arguments sound less insane, and frankly, it's kind of frightening.

This isn't really an issue for people like you and me - we can distinguish between the worlds of games and reality. But what about kids? ESRB ratings or not, irresponsible parents still buy admittedly disgusting games (fun though they may be) for their impressionable kids. Once games get to the point of superrealism, will the current system continue to work as intended?

  I don't see how hyper-realistic killing with future technology is really going to be any different of a moral issue as it is now.  We're already at the point where this stuff is believable.  If violent movies can show actors killing off people in perfect realism, then it's not much different than a video game portraying it.  All violence de-sensitizes people, video game or movie.   Mentally unstable people can already make the disconnect between reality and fiction, whether the graphics are hyper-realistic or not.   I don't really think the graphics being more realistic increases the likelihood of this happening; though I suppose it remains to be seen.

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Re: The Future of Gaming

If you want the next step in interactivity, go to www.emotiv.com.
But I just like to show that to people. On an actually related note: more realistic violence will be, if anything, better. Those of us who need to vent out our violent impulses can do it much more effectively through such video games.

This isn't really an issue for people like you and me - we can distinguish between the worlds of games and reality. But what about kids? ESRB ratings or not, irresponsible parents still buy admittedly disgusting games (fun though they may be) for their impressionable kids. Once games get to the point of superrealism, will the current system continue to work as intended?


WTF? Which part of the "current system" appears to "work as intended" to you? The 14 y/o kids shooting up their schools? The 12 y/o kids raping one another? Or the 10 y/o kids becoming suicide bombers?
And you can blame video games for all of the above if you'd like, but one should keep in mind that humans have been doing horrible things to one another for thousands of years without the aid of video games, or TV, or movies. Parents who raise their children to be criminals without video games are exactly the same parents who raise their children to be criminals with video games.
FFS, I'm a complete mental fuckup who lives in computer games and loves senseless massacre of virtual life forms, but I would never hurt another human being IRL. Why on earth would anyone be unable to draw the line between games and reality? Don't you think that people who are unable to see the difference between games and reality are a danger to society in the first place?

</rant>

Now, to a more important topic - how on earth do you take a screenshot from such a totally immersive VR game? tongue

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Re: The Future of Gaming

The argument isn't that video games will cause people to become more violent and sadistic, the argument is will video games reach a point of realism to where parents have to be even more careful with their children because it will be harder to distinguish what is real and what is not in developing minds. To expand, will it make people who are not stable enough to handle the differences enough now but still get back cross the edge?

Re: The Future of Gaming

Clearly there is a line. It is silly to say that this will never be an issue in the future, given futuristic technology. The reason is because of how our brains are limited. I don't mean the brains of the scientists doing the engineering, but that of the consumers. Human beings, by nature, are learning all the time, even as adults. Children are a special case because they are learning about 100x faster, as well as having about 1000x less experience to use to filter and interpret the lessons they're being given. Furthermore, human beings are only able to distinguish reality from fantasy up to a point. We are easily fooled by dreams. Even other people's white lies can convince us of a reality that isn't true. If my younger brother can lie to me and make me believe it's true, can we really be that far away from a game which fools us into thinking something is reality when it really isn't? Starship enterprise holo-deck style, as an easy example. Whether we're only 5 years or 500 years away from that, it's the natural progression of the OP's line of thinking.

And when we get to that point, we will start learning from this faux-reality whether we want to or not. Here's a scenario: dad is out of the house, 8 year old timmy accidentally hits the power button to the Xbox10million. Holographic people start appearing around the room, and timmy gets a shotgun. Eventually he'll figure out he can use it to kill the people in the room without consequences, and every time he does, he finds a wallet full of cash. How can he be blamed, after the game ends, for going out and buying a real shotgun and shooting up some people for the money to buy an awesome toy?

When society reaches that point, there will be a tremendous amount of responsibility on the part of the game designers and legislatures, and possibly parents as well, to assist in making it clear what is reality and what isn't reality, and to not deliberately mislead people.

It shouldn't be scary that the principles of Jack Thompson's arguments become valid in this scenario, because stripped down to their core, they make perfect sense. The problem comes when he accuses perfectly innocuous games as crossing this line, when they clearly don't. He makes people think that he's a lunatic.

The future is scary. And yes, this is a trend which could potentially lead to a world that is very much unfamiliar. But this wouldn't be the first time for the human race to deal with something like that, and we've done perfectly fine so far. I'm sure that we'll adapt and be fine, but not until some people learn from their mistakes the hard way, given this new technology.

Well knows he who uses to consider, that our faith and knowledge thrives by exercise, as well as our limbs and complexion. Truth is compared in Scripture to a streaming fountain; if her waters flow not in a perpetual progression, they sicken into a muddy pool of conformity and tradition. A man may be a heretic in the truth; and if he believe things only because his pastor says so, or the Assembly so determines, without knowing other reason, though his belief be true, yet the very truth he holds becomes his heresy.

Re: The Future of Gaming

The "dreams fool us!" argument doesn't really hold much water with me, because during dreaming parts of your brain dealing with rational thought are shut down. If, for any reason, the question occurs to me "am I dreaming?" IRL or in a dream, I always, always reach the right answer.

Not to say I don't agree with you, though.

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Re: The Future of Gaming

The problem is there will always be that fine line between people who understand reality and the people who don't.  Most people can tell the difference between people dying in fiction (whether it be movies or videos games) and people who die in real life.  The real problem I see is not the fiction aspect of the real aspect when you see it in news.  After a while people will get desensitized to death and look at it just another thing that happens.  The real problem comes is after that happens, people will begin thinking human life is cheap (then again I think most governments already think that) and the consequences can be very very bad.

On the note of new types of controls.  I think the next best thing will be augmented reality.  Basicly putting people in the game via cameras much or bringing things into reality like the that one ps3 game, Eye of Judgment.
http://en.wikipedia.org/wiki/Augmented_reality
http://www.youtube.com/watch?v=gF5WCwEYnng

Interesting enough there a toolkit out there where you can try to do this yourself, or at least something really basic. Like this
http://www.youtube.com/watch?v=gFfkOw39o4E

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Re: The Future of Gaming

"What did you find most encouraging and why did this leave you encouraged?

One very encouraging finding was how sophisticated middle-school boys were in their understanding of violent games. They could enjoy playing bad guys without wanting to be them. As one boy told us, “When I play violent games like (Grand Theft Auto) Vice City, I know it’s a videogame. And I have fun playing it. But I know not to do stuff like that, because I know the consequences that will happen to me if I do that stuff.” We were especially struck by how protective these boys were of younger kids; in fact, their concerns about video game influence were almost identical to those expressed by parents."

Author Reveals “The Surprising Truth About Violent Video Games”

An interview with Dr. Cheryl Olson,
author of Grand Theft Childhood

http://www.openeducation.net/2008/03/17/author-reveals-the-surprising-truth-about-violent-video-games/


I think most people give younger kids far less credit than they deserve when it comes to distinguishing reality. I don't think increased visual realism is going to cause confusion about what is really unless you begin to ACTUALLY tell the brain what is happening is real (I'd doubt we're anywhere near that, not even to consider if anyone would want to play a game this way: see Crast's point).

I also think as you create more and more equipment needed to play (whatever head monitoring device, etc) you are going to increase the inconvenience of playing a game. I think if games were in a hurry to move towards whole body interaction they would have been able to do a while ago. The technology in the Wii was not ground breaking. The image on a screen with a simple controller/keyboard is easy to use and doesn't require a large amount of space (I'm thinking console for this part, computers do take a large amount of space, but they are also dedicated to much more than gaming). All this equipment and VR technology that could be used is going to require a large space for just the user to move around in. Think of it like laser tag; it's fun, but it's also inconvenient.

I think most of the progress you will see coming up is more realistic physics. Stuff like motion blur like a person actually experiences when they move their head fast and more of how the player actually interacts with the environment. I remember half life 2 saying it would be unscripted physics and things would react based on the action the user chose (or something along those lines). Clearly, when you shoot the table leg and it splits down the middle, they didn't achieve this type of reality. I would venture a guess that most programmers are going to concentrate in this area. Not so much interaction of the body, but increasing the ability for you to actively interact with the environment in the game.

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Re: The Future of Gaming

Originally posted by: Viserys
The "dreams fool us!" argument doesn't really hold much water with me, because during dreaming parts of your brain dealing with rational thought are shut down. If, for any reason, the question occurs to me "am I dreaming?" IRL or in a dream, I always, always reach the right answer.

Not to say I don't agree with you, though.


How often does a person really stop to engage the rational parts of their brain in order to decide whether or not they're experiencing reality though? Some people do it quite often during dreams - some people not at all. And how many people seriously do it during real life, and how often? I'd estimate that I have a 10% chance of identifying that I was in a dream, and I've probably only ever wondered I was dreaming while awake maybe 5 times in my life. I mean, the very notion of being fooled is that your rational faculties are not focused on deciding that at the time. If you tell a clueless guy who's getting ripped off by a street vendor "hey man, you might be getting scammed" then he'll have a much better chance of realizing it, but that's the trick isn't it?

Also, dreams have been around for a long time. Everyone knows that if something isn't a dream, then it's reality, and vice versa. Unhealthy people may be subject to psychosis or fevered hallucinations, but the vast majority of us have only those two states. What happens when a third is suddenly introduced, as a new breakthrough in entertainment, which people find to be indistinguishable from reality? That's mostly what I was talking about.

Well knows he who uses to consider, that our faith and knowledge thrives by exercise, as well as our limbs and complexion. Truth is compared in Scripture to a streaming fountain; if her waters flow not in a perpetual progression, they sicken into a muddy pool of conformity and tradition. A man may be a heretic in the truth; and if he believe things only because his pastor says so, or the Assembly so determines, without knowing other reason, though his belief be true, yet the very truth he holds becomes his heresy.

Re: The Future of Gaming

Killgore: Don't tempt me to start a new thread to discuss dreams, they're one of my favorite subjects. I had a lucid one last night, actually!

Elfhelm: I have an counterexample to your inconvenient/too much space argument right off the top of my head: Rock Band. It is incredibly inconvenient, I hardly have space for the drumset in my room when I'm not using it, unless I break it down and reassemble it between sessions, which is also inconvenient. The guitars take up space as well. Yet, it's still incredibly popular.

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Re: The Future of Gaming

Originally posted by: Viserys
Killgore: Don't tempt me to start a new thread to discuss dreams, they're one of my favorite subjects. I had a lucid one last night, actually!

Elfhelm: I have an counterexample to your inconvenient/too much space argument right off the top of my head: Rock Band. It is incredibly inconvenient, I hardly have space for the drumset in my room when I'm not using it, unless I break it down and reassemble it between sessions, which is also inconvenient. The guitars take up space as well. Yet, it's still incredibly popular.

I think full body motion capture would be a little more difficult than rock band. I was referring here mostly to that idea. You'd have the VR equipment AND the space you need to move around. The guitar takes up space, yes, but that's not anything new. Real guitars take up space too, but you don't need very much room to play them. If you're playing some shooter where you have to duck and aim and shoot and step and whatnot, I imagine it would not be very convenient to play that if you had a small room. (But I could be wrong, I'm just guessing)

Of course, we could go back and forth all day about this. My main point is I doubt body capture VR is the future of gaming. I hope it isn't either. I'd rather go to a gun range and shoot a gun than dance around my living room like a lunatic trying to simulate the real thing.

This whole topic reminds me of that boxing arcade game that had motion sensors and you had to duck and throw punches and whatnot. Area 51 had huge lines. That game was barren.

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Re: The Future of Gaming

Coorelation =/= causation, I personally hate Wii Boxing. tongue

Honestly, I don't see space as much of an issue. Maybe something a little larger than a DDR pad, at most. Hey, there's another example!

Rock Band actually takes plenty of space. Needs room for two people with guitars to swing them around to trip Overdrive, plus a guy in a chair with the drumset. Singing isn't as bad, it's just room for a body, but the three people on instruments take up quite a bit of room.

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15

Re: The Future of Gaming

Originally posted by: Elfhelm
I think full body motion capture would be a little more difficult than rock band. I was referring here mostly to that idea. You'd have the VR equipment AND the space you need to move around. The guitar takes up space, yes, but that's not anything new. Real guitars take up space too, but you don't need very much room to play them. If you're playing some shooter where you have to duck and aim and shoot and step and whatnot, I imagine it would not be very convenient to play that if you had a small room. (But I could be wrong, I'm just guessing)


Before recently, most full body VR setups allowed you to duck and lean as you wanted, but you were standing in a small enclosed ring, so you couldn't walk on your own anywhere, walking was done by joystick.  So it allowed you limmited immersion, though it was still cool.   Most of them had a setup something like this:
http://www.olebouman.net/wp-content/uploads/2007/03/vr_machine.jpeg 

Even that kind of a setup takes up a decent amount of space, and is a pretty hefty equipment investment.  To allow you to get real walking, there's even more sophisticated stuff:  http://en.wikipedia.org/wiki/Omnidirectional_treadmill    I could see VR of this sort becoming popular only on the same scale as laser tag, as you mentioned.   You'll have to go somewhere to play, have to wait for your chance to play, then get some limited 15 minutes of play and pay an exorbitant amount of money for it.    Laser tag is fun, no doubt, but having to go somewhere and pay a lot kinda kills it.

For 'true' VR in the home to become prevalent, we'll need something similar to what we see in sci-fi; like The Matrix or Tom Clancy's Net Force:  direct neural stimulation, whether through some headgear or implanted probe.  This will allow us to get the feeling of moving around in all directions without needing to flail our arms about.  We could then sit down in any chair in our house in one place, and experience virtual reality.   Of course, this is more than 10-15 years away to coming into our homes, and even still is a rather scary concept.

This whole topic reminds me of that boxing arcade game that had motion sensors and you had to duck and throw punches and whatnot. Area 51 had huge lines. That game was barren.

  At the same time, even a limited amount of extra interaction using a bit more of your body was popular.   Look at the Time Crisis series of lightgun shooters.   If both Area 51 and Time Crisis were in the same arcade, the Time Crisis would have 3x the people waiting to play it.  Some people would really get into it also, ducking when their player did even though they didn't need to.   I think that's a viable option for gaming, to think of smart ways to utilize some of your body more without making it a full-out body exhausting experience.   Some Wii games "get it", others go to the extreme to make you flail about. Because when it becomes exhausting, you kinda don't want to play a game, you might as well go outside.   A few months ago I got the racing wheel for the xbox 360.  Playing forza on it is a lot of fun, and it lets me use my feet and arms in a way more naturally conducive to driving.  However when I want to play and win a lot of races, it's too tiring to be fighting against the force feedback all the time.  Luckily, you can just unplug it from the wall and the force feedback goes away, but the batteries let the unit still talk to the xbox.


Originally posted by: Killgore9998
How often does a person really stop to engage the rational parts of their brain in order to decide whether or not they're experiencing reality though? Some people do it quite often during dreams - some people not at all. And how many people seriously do it during real life, and how often? I'd estimate that I have a 10% chance of identifying that I was in a dream, and I've probably only ever wondered I was dreaming while awake maybe 5 times in my life. I mean, the very notion of being fooled is that your rational faculties are not focused on deciding that at the time. If you tell a clueless guy who's getting ripped off by a street vendor "hey man, you might be getting scammed" then he'll have a much better chance of realizing it, but that's the trick isn't it?

  Well if you woke up from sleep straight into virtual reality, then it might be rather hard, I'll admit, to tell the difference between that and reality.   But playing a game as it is today, even as games become more realistic, you still have the context of "Hey, I'm going to play a game."   You can buy a large HDTV today and buy high def movies which are even more life-like than previously,  or go to an IMAX, but there's never a question when you sit there of whether this is real or not, you know it's not because you go in there knowing this.  Dreams are so difficult to discern not just because our brain's not functioning as usual, but we're never given that context beforehand.  You go to sleep and then all of a sudden you're having this dream.   Now, if you've got a mental disorder that gives you a disconnect between game and reality, then you've got a problem... but people like that have existed for centuries, and they didn't need video games or movies to make them believe fiction was real.   I don't think it'll change much as games get more real.

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Re: The Future of Gaming

Originally posted by: Crast
Dreams are so difficult to discern not just because our brain's not functioning as usual, but we're never given that context beforehand.  You go to sleep and then all of a sudden you're having this dream.   Now, if you've got a mental disorder that gives you a disconnect between game and reality, then you've got a problem... but people like that have existed for centuries, and they didn't need video games or movies to make them believe fiction was real.   I don't think it'll change much as games get more real.

People such as children?

A famous comedian once said, half seriously, that all kids are retarded. For the purposes of this discussion, that holds true. A kid who accidentally starts playing a futuristic game, or fails to understand that he's activating a game rather than just provoking events within reality, would suffer from exactly what you describe.

I mean, no one is arguing that adults would have difficulty with this subject. The core of Jack Thompson's argument was the protection of children.

Well knows he who uses to consider, that our faith and knowledge thrives by exercise, as well as our limbs and complexion. Truth is compared in Scripture to a streaming fountain; if her waters flow not in a perpetual progression, they sicken into a muddy pool of conformity and tradition. A man may be a heretic in the truth; and if he believe things only because his pastor says so, or the Assembly so determines, without knowing other reason, though his belief be true, yet the very truth he holds becomes his heresy.

Re: The Future of Gaming

Originally posted by: Killgore9998

Originally posted by: Crast
Dreams are so difficult to discern not just because our brain's not functioning as usual, but we're never given that context beforehand.  You go to sleep and then all of a sudden you're having this dream.   Now, if you've got a mental disorder that gives you a disconnect between game and reality, then you've got a problem... but people like that have existed for centuries, and they didn't need video games or movies to make them believe fiction was real.   I don't think it'll change much as games get more real.

People such as children?

A famous comedian once said, half seriously, that all kids are retarded. For the purposes of this discussion, that holds true. A kid who accidentally starts playing a futuristic game, or fails to understand that he's activating a game rather than just provoking events within reality, would suffer from exactly what you describe.

I mean, no one is arguing that adults would have difficulty with this subject. The core of Jack Thompson's argument was the protection of children.

I don't see virtual reality changing anything in that regard. Even if it feels indistinguishably close to real violence, the aforementioned danger only affects "high risk" groups, such as those with unstable, antisocial, or other problematic personalities. Humanity has experienced more war and violence in the ages before, young people in the past have always grown up with more "real" violence than today's children. And yet we have become more civil as a society. If anything, more realistic video game violence only serves as a better outlet for violent tendencies, and reduce the amount of real violence.

<d-end> masturbate
<d-end> watch anime
<d-end> those are the 2 things I do when I'm bored!