Re: WotLK beta screenshots/info

That's not too shabby. I will definitely use that instead of the dps SSO neck. Have you played around with threat meters any yet (don't know if any would work on the beta)? I am very interested to see if innate threat values have been changed and if the attack power scaling changes to warrior abilities will actually make any impact on tank gearing.

Re: WotLK beta screenshots/info

If threat mechanics have changed (they have) then threat meters would be inaccurate...

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53

Re: WotLK beta screenshots/info

Bill, I have a request, since you have kwame and I assume it's still feral.

How is feral in the expansion? Is it vastly better, about the same, or really gimp?   From what I can read, other than the new godly 61 point talent, it looks mostly the same.   The combination berserker rage/shield wall thingy at 61 point is mainly a tanking/pvp thing though,  which doesn't concern me at the moment.   If you have feral charge cat, has it really changed mechanics of levelling/grinding?

I ask this because I've been building a feral set to level with in the expansion, since I'm tired of levelling moonkin (though moonkins seem  pretty freaking awesome in the expansion)

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Re: WotLK beta screenshots/info

Well, for starters, from live to beta I lost 10-12% crit.  They changed the agi:crit ratio from 25:1 to 40:1, which is huge.  However, the change to Predatory Strikes meant I had 400-500 more AP. 

Grinding feels about the same overall.  It does take me considerably longer to kill things, but I'm pretty sure that's because Northrend mobs have significantly more HP than Outlands mobs.  Tiger's Fury is worth using now, since it's free and off the GCD.  Rake is actually worth using (once you get the new rank), in large part because of the synergy between it and the new talent Rend and Tear (+50% crit for FB on a bleeding target).  However, you can ignore both of them and not really notice a difference in grinding speed. 

Feral Charge (Cat) is fun but useless.  I would like it to grant some sort of increased damage on the next attack, like Shadowstep, but that would probably be something of an affront to rogues.  As it stands, it's almost purely a PvP skill.

Berserk is weird.  It's not good enough to be a 51 point talent.  It does lots of stuff, but you'll never want all that stuff at the same time.  If you really need to break a stun or fear, fine, but you'd better not need Last Stand anytime in the next five minutes.  This sort of tradeoff encourages you not to use it, lest you really need it in a couple minutes.  I'm not sure what to suggest here, but it feels pretty lackluster right now.  Right now I only use it for bear form AoE while grinding.

It also seems like they changed the rage generation formula so that bears get less rage from damage dealt.  (I realize that this naturally happens as you increase in level, but there's more going on than just that.)  This was one of the strong points of bear offtanks -- we could generate a significant amount of rage without taking much damage.  As such, it's a little frustrating.

<Viserys> I'm sitting here slapping someone's ass
<Viserys> and there's no gratification

Re: WotLK beta screenshots/info

Pictures of Stormwind Harbor.
Death Knight pictures, organized.

http://card.mygamercard.net/gelsig/gold/SansSariph.png

56

Re: WotLK beta screenshots/info

Originally posted by: Billmaan
Well, for starters, from live to beta I lost 10-12% crit.  They changed the agi:crit ratio from 25:1 to 40:1, which is huge.  However, the change to Predatory Strikes meant I had 400-500 more AP.

  That's pretty disappointing.  Since I'm not feral now, I probably won't notice it, though.


Feral Charge (Cat) is fun but useless.  I would like it to grant some sort of increased damage on the next attack, like Shadowstep, but that would probably be something of an affront to rogues.  As it stands, it's almost purely a PvP skill.

  Does it still put you behind your target?  From the most recent I saw on WOTLK wiki, seems like it now just is a charge, not a teleport behind the target like originally listed.


Berserk is weird.  It's not good enough to be a 51 point talent.  It does lots of stuff, but you'll never want all that stuff at the same time.  If you really need to break a stun or fear, fine, but you'd better not need Last Stand anytime in the next five minutes.  This sort of tradeoff encourages you not to use it, lest you really need it in a couple minutes.  I'm not sure what to suggest here, but it feels pretty lackluster right now.  Right now I only use it for bear form AoE while grinding.

  yeah, I feel it's more like a pvp skill, not really something you can use consistently for fear breaking like warriors.   Especially breaking fear and getting HP at the same time.

It also seems like they changed the rage generation formula so that bears get less rage from damage dealt.  (I realize that this naturally happens as you increase in level, but there's more going on than just that.)  This was one of the strong points of bear offtanks -- we could generate a significant amount of rage without taking much damage.  As such, it's a little frustrating.

   Perhaps since they're scaling the HP on everything, bear dmg will go up and therefore you'll not be rage starved anymore.

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Re: WotLK beta screenshots/info

Originally posted by: Crast

Feral Charge (Cat) is fun but useless.  I would like it to grant some sort of increased damage on the next attack, like Shadowstep, but that would probably be something of an affront to rogues.  As it stands, it's almost purely a PvP skill.

  Does it still put you behind your target?  From the most recent I saw on WOTLK wiki, seems like it now just is a charge, not a teleport behind the target like originally listed.

It's shadowstep.  You jump and end up behind your target.

<Viserys> I'm sitting here slapping someone's ass
<Viserys> and there's no gratification

Re: WotLK beta screenshots/info

Quest to activate flying mounts in Northrend at level 77!
more information here: http://www.mmo-champion.com/index.php?topic=11301.0

Also there was a video on some Undead player trying out the Barbershop.
Not only can you change hairstyle, but change the color (YAY!) as well!
There is also a third option to change facial features. I guess this one is a new one that they have not emphasize/mentioned before.

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Re: WotLK beta screenshots/info

Originally posted by: pneoxian
Also there was a video on some Undead player trying out the Barbershop.
Not only can you change hairstyle, but change the color (YAY!) as well!
There is also a third option to change facial features. I guess this one is a new one that they have not emphasize/mentioned before.

Barbershops are NYI -- I would bet he's playing on a pirate server.  As such, you shouldn't put much faith in whatever you saw.

<Viserys> I'm sitting here slapping someone's ass
<Viserys> and there's no gratification

Re: WotLK beta screenshots/info

That probably explains why I did not see any new colors/styles/features =[

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Re: WotLK beta screenshots/info

moar bag space for everybody!
http://www.wowinsider.com/2008/07/27/to … iscovered/

Deathknights will be using Sigils in their relic slot!
http://www.wowinsider.com/2008/07/27/de … se-sigils/

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Re: WotLK beta screenshots/info

You get a blue sigil as part of the initial quest chain.

EDIT: The one pictured, actually.

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Re: WotLK beta screenshots/info

Just wondering for the Deathknight, (cos I'm lazy to count them all)
Are there a lot of Skills? Like will it take up all of the Action Bars like Paladins,
or would they have fewer skills and not occupy that many Action Bar slots like Rogues?

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Re: WotLK beta screenshots/info

At 55, you start off with very few skills. I think this is all of them:

Blood Presence
Blood Strike
Plague Strike
Icy Touch
Death Grip

After that, you get a pretty steady progression of abilities (one per level?) for a while. I think it'll end up being closer to a rogue's number, though? I tend to use the same number of slots across my characters through judicious macro use.

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Re: WotLK beta screenshots/info

Billmaan haf you played your Rogue  at all or just the dr00d?

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Re: WotLK beta screenshots/info

A little information about inscription:
http://www.wowinsider.com/2008/07/28/ha … rath-beta/

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<Errrrrrr> I LIKE COCK
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Re: WotLK beta screenshots/info

Originally posted by: pneoxian
A little information about inscription:
http://www.wowinsider.com/2008/07/28/ha … rath-beta/


Very cool. The only thing that occurs to me is a problem that often happens when a big WoW update is released: the idea of being able to apply enchantments to a scroll really ought to have been around a long time ago.

Well knows he who uses to consider, that our faith and knowledge thrives by exercise, as well as our limbs and complexion. Truth is compared in Scripture to a streaming fountain; if her waters flow not in a perpetual progression, they sicken into a muddy pool of conformity and tradition. A man may be a heretic in the truth; and if he believe things only because his pastor says so, or the Assembly so determines, without knowing other reason, though his belief be true, yet the very truth he holds becomes his heresy.

68

Re: WotLK beta screenshots/info

Originally posted by: Killgore9998

Originally posted by: pneoxian
A little information about inscription:
http://www.wowinsider.com/2008/07/28/ha … rath-beta/


Very cool. The only thing that occurs to me is a problem that often happens when a big WoW update is released: the idea of being able to apply enchantments to a scroll really ought to have been around a long time ago.

I remember Elfhelm complaining about this very fact with me, with the EXACT same suggestion (a scroll or something to put on the auction house).. something like 5 days after release, while he was spamming enchantments in org trying to level up enchanting.

Re: WotLK beta screenshots/info

Originally posted by: v3x

Originally posted by: Killgore9998

Originally posted by: pneoxian
A little information about inscription:
http://www.wowinsider.com/2008/07/28/ha … rath-beta/


Very cool. The only thing that occurs to me is a problem that often happens when a big WoW update is released: the idea of being able to apply enchantments to a scroll really ought to have been around a long time ago.

I remember Elfhelm complaining about this very fact with me, with the EXACT same suggestion (a scroll or something to put on the auction house).. something like 5 days after release, while he was spamming enchantments in org trying to level up enchanting.


And I suggested an idea identical to the keychain bag at least a year before Blizzard did it... give them a break though, they're still doing an excellent job smile

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Re: WotLK beta screenshots/info

http://img337.imageshack.us/img337/9054/potionow2.jpg

EDIT: also, "ticks" are gone.  For example, rogue energy regens one unit at a time (still 10 energy/sec though).  This might not be intentional.

Additionally, we can see exact mob HP.  This can't be intentional.


EDIT 2:
http://img57.imageshack.us/img57/1683/armorpenau1.jpg

<Viserys> I'm sitting here slapping someone's ass
<Viserys> and there's no gratification

Re: WotLK beta screenshots/info

Originally posted by: Billmaan
EDIT: also, "ticks" are gone.  For example, rogue energy regens one unit at a time (still 10 energy/sec though).  This might not be intentional.

One unit at a time might work better with skills/talent such as the Rogue combat talent; Combat Potency which has 20% chance to restore 3/6/9/12/15 energy, and other energy restoring abilities which restores energy at 'odd' values.
This made talents like combat potency a little pointless unless the energy returned totaled up to an mount which could be used for their skills.

Example: if you had 20 energy, and you only restored 3/6/9/12 energy, you still would not have enough to spend it on say, Eviscerate which is 35 energy. You would still have to wait for that '20 energy per 2 second' tick. Which kind of defeats the purpose of having Combat Potency, unless it was fully talented.

To my knowledge, rogue skills usually have energy costs that are multiples of 5, so perhaps with this new change, it might enable rogues to have access to their skills sooner without having to wait for the '20 energy per 2 second' tick.

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Re: WotLK beta screenshots/info

Missed or dodged finishing moves can also leave you with "odd" amounts of energy.

<Viserys> I'm sitting here slapping someone's ass
<Viserys> and there's no gratification

Re: WotLK beta screenshots/info

Deathknights to have blue glowing eyes!
http://deathknight.info/2008/07/beta-bu … -and-more/ <-- MAGE CHANGES CAN BE FOUND IN THIS LINK

I really hope they are not serious about the Skeletal Gryphon mount... it looks awful... =[
http://deathknight.info/wp-content/uplo … iginal.jpg

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Re: WotLK beta screenshots/info

Devilsaurs are tameable.

http://img157.imageshack.us/img157/5959/devilsaur3iv6.jpg

<Viserys> I'm sitting here slapping someone's ass
<Viserys> and there's no gratification

75

Re: WotLK beta screenshots/info

Originally posted by: Billmaan
Devilsaurs are tameable.

http://img157.imageshack.us/img157/5959/devilsaur3iv6.jpg

thats sweet

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