Topic: Halo Wars

You can skip to the short version or the TLDR.

Now I haven't played many RTS games on any console for I possibly think like most people and think it's genre that can/should only be done on a PC. I've played C&C on the PS1. That was horrible. I think I played some other shit too. But I could be wrong. But let's just say that my experience with C&C was so horrible that I have almost completely blocked it out of my memories of my past like when my uncle wrapped me in seran wrap and shit on my chest.

I heard that the LotR RTS game translated fairly well onto consoles but never played it. I don't feel comfortable controlling hobbits and wizards unless they are in some bi-curious setting.

Anyways, I heard of Halo Wars being made and that it was a RTS. I had mixed feelings. I like the Halo story/universe(no homo) but a RTS on console only? But I found out it was made by Ensemble Studios. Nice. Age of Halo in this mufucka!!! But it was still a console RTS. Then before release, MS thanks Ensemble for the 12 years they have put into the industry by shutting down the studio. But kept a few of them to continue to churn out DLC and possibly work on balancing.

Anyways, I pre-ordered the game because of the perks. Mainly for the map pack so I can brag to the Halo players that someone that doesn't even like Halo multiplayer has the map pack and they don't. I'm so mature, I know. I played the demo and thought it seemed alright. But demos can fool you.

---------so STFU or tell us about the game---------

The game is really solid. The controls are great. Very easy to learn and start controlling your troops with ease quickly. The audio is very well done. Hearing familiar sound effects. Also the visuals are good. Seeing spartans jacking vehicles is neat. The arbiter raging around fucking shit up. Some nice touches of detail. Gameplay is a very basic RTS game to cater to the people new to RTS games that are buying the game just because it has Halo in the title.

The campaign is 15 missions. Each can be rushed through around under 30 minutes. Fairly short. You only play as the marines on campaign. In multiplayer you can play as covenant as well.

Live play is broken down to 1v1, 2v2, and 3v3. Each of them has standard play and death match. DM has you starting with a crapload of resources and smaller population cap.

There is DLC already for the game which is possibly already on the disc but Ensemble decided to wait before releasing it. Some shit about extending the lifespan of this game by releasing DLC slowly compared to giving it out all at once and having people burn through it and then stop playing the game.

TLDR

8 out of 10

Anyone want to play?

Last edited by Likwid_Cid (2009-03-10 22:23)

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2

Re: Halo Wars

I've only played the demo, but I agree: the game is definitely solid, and is by far the best console RTS experience out there (not that it says much). More importantly, I know three people who hated the idea of an RTS game, but after playing Halo wars, now have Starcraft installed on their laptops.

I feel the game is too bare boned for a $60 price tag (two races, limited amounts of units, fixed bases, etc), and the whole $80 for the collectors is beyond crappy, even for someone like me who plays Halo pretty regularly.

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Re: Halo Wars

I've heard that if you've played many RTSes, it's kinda dull.... I heard it referred to as "My First RTS"

care to comment?

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Re: Halo Wars

Starcraft for N64 > Starcraft for PC.

Re: Halo Wars

LiQuiDcHeEsE wrote:

I've heard that if you've played many RTSes, it's kinda dull.... I heard it referred to as "My First RTS"

care to comment?

I did before you asked.

"Gameplay is a very basic RTS game to cater to the people new to RTS games that are buying the game just because it has Halo in the title."

It's a basic RTS. It had to consider it's target audience when the game was being made. Many people are buying it because it has Halo in the title. They have never played a RTS game. They didn't want to alienate the Halo fans with some complex game that they would pick up once and never again. There goes the chance of a sequel making any money.

It does have the rock/scissors/paper mechanic in the game. So it's not without some type of strategy in which units you make.

But the complexity of a game does not make a game. It's what is done with what it has. Which it has done very well. It has made a good game in the Halo universe and it doesn't seem like it's cheesy in any sense. Like a vacuum or squirt gun in a Mario or Luigi game. It seems like the Halo-verse fits in a RTS game without force.

Battles online are very fun. Rushing/teching/harassing and so forth are in the game. It's biggest draw back is that it only has 2 races. But many earlier RTS games fell victim to this. I guess... they could have added the flood as a race but that would really be forcing/tacking on something that doesn't make sense in the story and I hope they don't do that in the DLC which is coming out in the future.

To add to the huge selection of 2 races, they did add 3 leaders per each race. These leaders have a couple units they can make that no other leader can make and other attributes. Like Cutter starts off with bases teched 1 tier higher. Professor Silly Tits has quick tech at half price. Forge has instant tech to big supply units. There are some more differences too.

But yes, the game is very simple to RTS vets but simple =/= shitty.


The game does have faults.

No way to make sure your team mates on Live have mics. This make sit hate to coordinate attacks or strategy.

Campaign is very short. 15 missions. Easily completed under 10 hours. I think it took me about 7 hours but I breezed through it and did not collect all the black boxes or skulls.

Only 2 different game modes.

No penalty in dropping from a match. So team mates will drop all the time. Well there is a small penalty to the TruSkill rating. If you are trying to reach general position, there is no penalty in that sense because that is gained by experience/battle points.

Limited edition/pre-order people can't use the vehicles unlocked online. I don't care much for that but I have heard people cry over it. Small issue.

And some other things I can't remember.

The pros outweigh the cons by a lot.

EDIT: There is also minimal amount of micro. Which is good because it would be more of a chore than fun with a controller.

Kenak wrote:

I've only played the demo, but I agree: the game is definitely solid, and is by far the best console RTS experience out there (not that it says much). More importantly, I know three people who hated the idea of an RTS game, but after playing Halo wars, now have Starcraft installed on their laptops.

I feel the game is too bare boned for a $60 price tag (two races, limited amounts of units, fixed bases, etc), and the whole $80 for the collectors is beyond crappy, even for someone like me who plays Halo pretty regularly.

Halo Wars is definitely introducing a bunch of people to the genre that either thought it was lame/gay/whatever. That's cool of you or whatever person to suggest playing another RTS if they like HW. If they are the typical Halo player, they will fit in on B.Net.

The price tag was hefty. But I figured it would be worth it. Although I don't play Halo often I do play it and know I would buy the map pack eventually which is 800MSP ($10). It also came with the typical $10 worth of crap most LEs come with. A hardcover graphic novel some other crap. Now I am wishing I never bought it because I hate those metal cases. I could have waited for the maps.

Last edited by Likwid_Cid (2009-03-10 23:05)

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6

Re: Halo Wars

Kenak wrote:

I've only played the demo, but I agree: the game is definitely solid, and is by far the best console RTS experience out there (not that it says much). More importantly, I know three people who hated the idea of an RTS game, but after playing Halo wars, now have Starcraft installed on their laptops.

I feel the game is too bare boned for a $60 price tag (two races, limited amounts of units, fixed bases, etc), and the whole $80 for the collectors is beyond crappy, even for someone like me who plays Halo pretty regularly.

Halo Wars is definitely introducing a bunch of people to the genre that either thought it was lame/gay/whatever. That's cool of you or whatever person to suggest playing another RTS if they like HW. If they are the typical Halo player, they will fit in on B.Net.

The price tag was hefty. But I figured it would be worth it. Although I don't play Halo often I do play it and know I would buy the map pack eventually which is 800MSP ($10). It also came with the typical $10 worth of crap most LEs come with. A hardcover graphic novel some other crap. Now I am wishing I never bought it because I hate those metal cases. I could have waited for the maps.

No man, the steel book cases are the best! The ones that suck something awful are the thick cases that are like big tins you get cards in. The Halo 3 LE is the biggest piece of shit of a game case I've ever had the misfortune of owning. The overall cover design, let alone the shitty build of it, is beyond laughable considering the kind of funding and backing Bungie has. It's like they did a fan arts contest for the LE cover, and went with 6th place.

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Re: Halo Wars

Yeah the Gears of War does suck much more than the Perfect Dark Zero/HW case. The GoW case has the plastic jewel case thing flopping around in it because the adhesive used was crappy. I don't like either case really. I think it's mainly due to uniformity. I have all my games lined up and they stick out. It's just my personal thing.

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Re: Halo Wars

For some reason, I don't think I would enjoy playing an RTS on a console. I'm guessing the thumb sticks act to maneuver the mouse and you just push a button to click?

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Re: Halo Wars

JimBDown wrote:

For some reason, I don't think I would enjoy playing an RTS on a console. I'm guessing the thumb sticks act to maneuver the mouse and you just push a button to click?

Yes. Really though, you can tell the game was built for consoles, and specifically the XBOX 360 controller. From base management to unit control, everything is streamlined and simple. Of course using a KB/M would be quicker, but the advantages would be minimal to the point where I'm almost positive a consoler player could compete with a pc player in a match.

The demo should give a good idea of everything. I enjoyed it.

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Re: Halo Wars

JimB, as Kenak said, the game was built for a console and with the 360 controller in mind. Yes, playing it with mouse and keyboard would make the game more effortless but that goes for FPS games as well. But HW feels natural with a controller and you will begin to go into battles switching to bases creating more units setting rally points and going back to the battle, all within a few seconds.



It's worth a rental definitely in my opinion. You can beat the campaign in that time frame and get a good taste of the multiplayer. The game is so simple, you -might- be bored of the multiplayer by then. But Left 4 Dead is simple and I still play that fairly often.

-----

Right now all the RTS newbies are constantly crying about rushes. "They are unstoppable", "why rush? there's no fun in that!", and so forth. There are some covenant rushes that may seem unstoppable, but they all have the paper to their rock. The arbitar rage can be a bitch to stop. Heck all of the covvie leader rushes can be costly and a pain to stop. But it can be done.

I do hope Robot does some balancing tweaks in the future and not just release DLC.

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Re: Halo Wars

Eh, in the demo all I enjoyed doing was rushing an elephant and massing flame throwers. Otherwise rushing never really appealed to me.

And funny enough, I'm already bored of Left 4 Dead. I can only shoot hordes of zombies with the same four weapons so many times before it begins to feel monotonous.

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Re: Halo Wars

Rumors going around that Valve is going to add weapons and campaigns with the new DLC. I haven't checked up on L4D news in awhile so don't know how concrete this rumor is.

---

Rushing appeals to the bunch of people who want to be on the top of the leaderboards. I don't go for rushes but I have to harass for several reasons. Keep them on their toes, perhaps knock out some supply pads, scouting, and mess up their game by keeping pressure on them. It's usually enough to make them get off whatever gameplan they had and build something else. Because they think I will mass warthogs but in reality I am teching to Hawks.

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Re: Halo Wars

What are Hawks? I keep seeing people mention them, but don't remember a single unit called a Hawk. All I know of are Vultures and Hornets. I also see people complaining that a 40/40 group of hawks is rigged =P

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Re: Halo Wars

Hawks are Professor Ander's special Unit. They are upgraded Hornets.
Grizzlies aree Forge's special unit. Upgraded Scorpions
ODSTs are Cutter's special unit. Upgraded Marines.

Hawks weren't in the demo. I don't think they were in the campaign either. I forget if they were.

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Re: Halo Wars

k. Got the demo and Ima try it out.

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Re: Halo Wars

hmm not bad.  ...it's not that micro'ing wouldn't be useful, it's that the interface is not very well built for it.  I predict that given a couple weeks, the difference between the really good players and the not so good will be the ones who learn to micro even with the clunky interface.

I'm either going to have to rent or buy to test out multiplayer...  Though I see two whole races getting really old really quick.  but what can they really do, ruin their lore to add a race, like Blizzard does? tongue  I suspect they're saving Flood for an expansion.

If Kevin Costner were a super hero, his super power would be the ability to always find a rope of proper length and tensility coiled at his feet.

Re: Halo Wars

BTW, is there cap as to how fast your resources can come in? ...I played a sandbox and built two bases and went overboard on the supply ports and after a while started to see diminishing returns I believe.  Perhaps I was imagining it, but does anyone know if there's a limit to how many supply ports will be useful?

If Kevin Costner were a super hero, his super power would be the ability to always find a rope of proper length and tensility coiled at his feet.

Re: Halo Wars

Flood would be hard to do, I imagine, unless they rewrite how the flood is made. The flood is like a parasite that takes over a host. They could make it work somehow because I can think of some ways but I'm not sure what pill they would deliver which would be the easiest to swallow. Thinking about it, they wouldn't really need to rewrite the the way they are originated. Their mechanics of taking over a base for expansion could be different as in they slowly mutate a base and use the people within to make units.

A possible race could be the forerunners. But I'm not savvy at all in Halo lore besides the Halo 1 and 3.

I don't think their is cap on how fast resources are streamed in. I think I might perform something to test. Make 1-4 bases and see how much they tally up on their own in a period of one minute. And document the differences to see if there are diminishing returns and at what number of bases it becomes pointless or not cost effective to expand anymore for income.

There is DLC already made. I hope one of them is an extra race but moree modes of play is certain.

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